The Award-Winning Game of Make-believe for Creative Kids and Their Families
Evil Doesn’t Stand A Chance!
Olivia is a Super Smart Princess who Experiments with Science. Rowan is a Cool Robot who Loves Ooey Gooey Things. Their best friend tells them that a dragon has stolen all his chocolate coins. They’re the only ones who can enter Storia and save the chocolate—how will they do it? It’s all up to them!
No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way they use their character’s special skills, companions, and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls, save the world’s biggest adventure park from an ancient curse, or fix Whizbang’s broken time machine before it’s too late! Whatever you choose, you’re sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure!
Whereas conventional board games constrain players’ actions, No Thank You, Evil! sets kids’ imaginations free: Their options are limited only by their creativity. Together, the players create a story as they work together to make their way through the adventure!
Adventurous Fun for All Ages
Younger kids frustrate easily when a game is too complex for them to master. Older children quickly grow bored by games that are too simple or that strike them as below their level.
No Thank You, Evil! is great fun for kids as young as five years old. But it’s also great fun for the rest of family—adults included!—because the scalable rules adapt easily to the abilities of the player. A six-year-old might play, for example, a Princess. A eight-year-old might play a Super Smart Princess. A ten-year-old creates a Super Smart Princess who Experiments with Science. Each of these stages adds a level of sophistication to how the game is played—but all of these characters can play around the same table in the same game! After a game or two with the grown-ups, a twelve-year-old might even run games for the other kids!
The gameplay rules are easy to grasp for novice or young players, but nuanced and flexible enough for older kids and grown-ups to enjoy just as much.
How Do You Play?
In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. These characters are kids themselves, but kids from the realm of the imagination—one might be a spy, while another is a robot. These characters have another unique trait: Through portals only they can access, they are able to visit the realms of Storia: The Land Next Door. Every character has a companion, along with an I Gotchyer Back pack (in which they carry their cool stuff), and with these in tow they set out to resolve whatever mystery or adventure the Guide presents.
In the case of the missing chocolate coins, perhaps they discover that dragons don’t really like chocolate. It took the coins because they were wrapped in shiny gold foil. Will Olivia and Rowan find some other shiny item and convince the dragon to trade? Will they fight the creature or try to trick it? There are no limits to their options: It’s all about envisioning the story, overcoming obstacles, working together, and using their imaginations!
Enter Storia: The Land Next Door
Storia is The Land Next Door: a world seen through children’s eyes. It’s home to all the elements of kids’ imaginations: Dragons and dinosaurs, faeries and elves, race cars and robots, and all sorts of fanciful creatures. Players’ characters in No Thank You, Evil! are kids who have been specially chosen to help save Storia from evil. Along with their companions and their handy I Gotchyer Back packs, characters venture into Storia to save the day!
How Do I Get It?
No Thank You, Evil! is available in hobby game stores everywhere, and from the Monte Cook Games Shop.