The ENnie Award-Winning Game of Make-believe for Creative Kids and Their Families
Evil Doesn’t Stand A Chance!
Adventurous Fun for All Ages
Younger kids frustrate easily when a game is too complex for them to master. Older children quickly grow bored by games that are too simple or that strike them as below their level.
No Thank You, Evil! is great fun for kids as young as five years old. But it’s also great fun for the rest of family—adults included!—because the scalable rules adapt easily to the abilities of the player. A six-year-old might play, for example, a Princess. A eight-year-old might play a Super Smart Princess. A ten-year-old creates a Super Smart Princess who Experiments with Science. Each of these stages adds a level of sophistication to how the game is played—but all of these characters can play around the same table in the same game! After a game or two with the grown-ups, a twelve-year-old might even run games for the other kids!
The gameplay rules are easy to grasp for novice or young players, but nuanced and flexible enough for older kids and grown-ups to enjoy just as much.
How Do You Play?
In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. These characters are kids themselves, but kids from the realm of the imagination—one might be a spy, while another is a robot. These characters have another unique trait: Through portals only they can access, they are able to visit the realms of Storia: The Land Next Door. Every character has a companion, along with an I Gotchyer Back pack (in which they carry their cool stuff), and with these in tow they set out to resolve whatever mystery or adventure the Guide presents.
In the case of the missing chocolate coins, perhaps they discover that dragons don’t really like chocolate. It took the coins because they were wrapped in shiny gold foil. Will Olivia and Rowan find some other shiny item and convince the dragon to trade? Will they fight the creature or try to trick it? There are no limits to their options: It’s all about envisioning the story, overcoming obstacles, working together, and using their imaginations!